Project 1 - Place
What Makes A Place What it is? (Defining Place):
Choose a location that interests you and portray the character of that space in non-narrative animation.
Your animations must depict a particular shift that happens in that place (day to night; inside to outside; high to low; aboveground and below ground, deep to shallow; bright to dark; crowded to empty.) Your shots should create contrast and highlight the different angles, textures, distances, details, and rhythms that occur in the space across time and give it atmosphere. Because a place cannot be taken in all at once, your shots should add up to create a sense of thewhole. Strive to capture and relay a sense of what it was actually like to be there. Also consider how knowing certain histories change the way you see the place. Some of these histories could include:
- Class, Race, or Gender
- Political Associations
- History
- Ownership
- Community
- Natural Dynamics
- Ecology/Human Intervention
Create a viewing experience that portrays a shift in the place you choose. You may be as creative as necessary in creating the concept for your shoot, but may NOT create fictional characters or narratives. You are in service to the description of the space. Projects will be evaluated based on the creative use of images, sequencing, animation control, and refinement to evoke the shift in atmosphere without relying on storytelling.
Process 1:
Over several visits to your place, capture digital images in LANDSCAPE FORMAT to construct a short animation. Don't frame all of your shots the same.
Shoot in landscape orientation
Form:
Consider the following camera distances:
- Extreme Long Shot
- Long Shot
- Medium Shot
- Close-up
- Extreme Close-up
Consider the following camera angles:
- Low
- Eye-Level
- High
- Worm's Eye
- Bird's Eye
Consider the following when working with motion:
- speed
- velocity
- distance
- animation curves for slow in/slow out
Process 2:
- Color Correct or Enhance your images if needed, keeping a naturalistic feel.
- Create a New Project in After Effects
- Create a Composition in After Effects: HDV/HDTV 1080 (1920 x 1080).
- 30 FPS
- Composition Settings
- Import your still shots
- Import your image sequence (separately)
- Make 2 Animated Scenes following the guidelines below
- Render your Compositions and present in class for critique and discussion
Form 1: Standard Camera Edits
Follow the SHOT LIST EXACTLY for timing, camera movement and transitions including
- Tracking and Craning shots should be VERTICAL AND HORIZONTAL ONLY
- Wipes must be exactly horizontal or vertical
- Digital Zooms must be realistic
- Straight cuts must be the entire frame
- Singular Camera Movements only
Make sure to:
- Fine tune your animation (Ease in, Ease Out, Graph Editor)
- Render your animation
- Render Settings - rendering with After Effects
Form 2 - (Non-Standard Edits- Experimental Edits- Extreme Edits)
- Make up your OWN TIMELINE for camera movements, timing and transitions
- Explore non-standard and extreme edits (camera movement, speed, rotation, etc.)
- Maximum length of 30 seconds
- Fine tune your motion
- Create all animated elements from scratch by setting custom keyframes
- Render your animation
- Render Settings - rendering with After Effects
Parameters
- ALL original source images (new images only)
- No Effects, No Filters, No Animation Presets, No Expressions, No Stock Assets or Transitions
- No Video, No Sound, No Text
Resources
Format:
Your final shorts will be in the following format:
format: H264 (.mp4)
size: HDV/HDTV 1080 (1920 x 1080 pixels - square pixels)
frame rate: 30
video encoded as: H.264
What to Turn in:
- put all of your assets used in one folder > right click (compress) to create a .zip > whatever_your_files.zip
- firstname_lastname_place_01.mp4
- firstname_lastname_place_02.mp4
- whatever_your_filename.aep
Submit your file to D2L Assignment 1
Criteria For Grading and Evaluation:
Editing and Sequencing (Technical) |
uses standard edits and follows timeline handout Comp settings, Render Settings, Footage and Image Sequence assets
|
Formal (Visuals) |
photographic images are well composed photographic images have good focus, light, texture, and photographic images have variation in distance, angle, time |
Formal (Animation) |
motion is smooth and steady velocity is natural keyframes are refined with curves |
Creative Engagement |
creative interpretation of the prompt based on examples, readings, and themes discussed in class original location shows an investigation and investment of personal ideas meaning established and enhanced through location selection, sequencing of images, camera movement, and camera angles/distances |
40 pts |
Total |
critique |
ready to present at the beginning of class (file rendered and submitted) -5 pts for unrendered files |
| presentation with informative comments | |
| provide construcive feedback during class | |
10 pts |
Total |